#ifndef __HIKARI_{$CLASS_NAME}___FILE__DEFINED
#define __HIKARI_{$CLASS_NAME}___FILE__DEFINED

#include "hikari.h"

class {$CLASS_NAME}:public BaseHikariScript{
public:
    //virtual void sceneLoaded(HObj*object, HikariContext*context){}
	//virtual void sceneUnloading(HObj*object, HikariContext*context){}
	virtual void update(HObj*object, HikariContext*context){
	}
};

BEGIN_REFLECTION_METADATA($CLASS_NAME, base_rtti_object)
END_REFLECTION_METADATA($CLASS_NAME)
#endif